AI Insights · Timothy · July 2024
Top 5 First Person Games in Brazil: Q2 2024 Performance
Discover the performance of the top 5 first-person games in Brazil for Q2 2024, including trends in downloads, revenue, and active users.
In the second quarter of 2024, the Brazilian market saw intriguing trends among the top 5 first-person games on a unified platform. Here’s a detailed look at their performance based on Sensor Tower data.
Supermarket Manager Simulator from Digital Melody Games exhibited a notable launch period. Downloads peaked at 3.3M in mid-April before gradually declining to around 65K by the end of June. Revenue followed a similar trend, starting strong at $55K in mid-April and tapering off to approximately $1.1K by late June. The app's weekly active users initially surged to over 6M but settled to around 450K by the end of the quarter.
Blood Strike - FPS for all by NetEase Games maintained steady performance throughout the quarter. Downloads fluctuated between 243K and 375K, with a slight increase towards the end. Revenue remained consistent, averaging around $33K to $43K weekly. Active users showed a positive trend, starting at 1M and reaching approximately 1.2M by the end of June.
Moto Wheelie 3D, developed by Anderson Horita, also displayed steady engagement. Downloads ranged from 192K to 328K, while weekly active users steadily increased from 1.9M to 2.7M over the quarter. The game, however, did not generate any revenue during this period.
Manage Supermarket Simulator by Zego Studio, newly released in late May, quickly gained traction. Downloads spiked to over 700K in early June before slightly decreasing. Revenue saw a gradual increase, peaking at $778 by late June. Active users also rose rapidly, from around 142K at launch to over 1.1M by the end of the quarter.
Teacher Simulator: School Days from Kwalee Ltd showed consistent engagement. Downloads peaked at nearly 397K in late April before declining to around 97K by the end of June. Revenue experienced a modest rise, reaching $147 in the final week of June. Active users saw a peak of 610K in late April, stabilizing to approximately 251K by the end of the quarter.
These insights highlight the dynamic nature of the first-person game market in Brazil. For more detailed analytics, visit Sensor Tower.